package kku.cs.fgl.timeline;

import kku.cs.fgl.Actor;

abstract public class ActorAction extends AbstractAction {
    Actor actor;
       
	public ActorAction(int duration,Actor actor) {
		super(duration);
		this.actor = actor;
	}


	public Actor getActor() {
		return actor;
	}

	public void setActor(Actor actor) {
		this.actor = actor;
	}
    
}
